In his acclaimed book, “A Theory of Fun for Game Design,” Raph Koster says: “Fun from games arises out of mastery. It arises out of comprehension. It is the act of solving puzzles that makes games fun. In other words, with games, learning is the drug.”
Koster, a gaming industry thought leader, is focused on challenging designers to get away from the predictable, and therefore boring mechanics of games, and to look for something new that drives engagement. But he might just as well have been talking to designers of employee education programs. And most of them could use his help.

