In his acclaimed book, “A Theory of Fun for Game Design,” Raph Koster says: “Fun from games arises out of mas­tery. It arises out of comprehension. It is the act of solving puzzles that makes games fun. In other words, with games, learning is the drug.”

Koster, a gam­ing industry thought leader, is focused on challenging designers to get away from the predictable, and therefore boring me­chanics of games, and to look for some­thing new that drives engagement. But he might just as well have been talking to de­signers of employee education programs. And most of them could use his help.